This case study describes my experience implementing a digital writing assignment in a traditional undergraduate literature classroom at Fairfield University while in a pedagogical partnership with The Map of Early Modern London, an award-winning, peer-reviewed digital humanities mapping project housed at the University of Victoria. I argue that crowdsourcing opportunities can offer a way for faculty at small liberal arts colleges and universities to increase digital literacy among their students. I suggest that such assignments be framed with supporting undergraduate coursework. I then offer a series of preparatory steps and suggestions on how to modify an existing course in ways that meet student learning outcomes pertaining to digital literacy.
DHQ-Digital Humanities Quarterly
Kelley, Shannon, "Getting on the Map: A Case Study in Digital Pedagogy and Undergraduate Crowdsourcing" (2017). English Faculty Publications. 85.
Kelley, Shannon. (2017) Getting on the Map: A Case Study in Digital Pedagogy and Undergraduate Crowdsourcing. DHQ [Digital Humanities Quarterly], 11:3. Available at http://digitalhumanities.org:8081/dhq/vol/11/3/000330/000330.html