Title
Learning Software Engineering Basic Concepts using a Five-Phase Game
Document Type
Conference Proceeding
Publication Date
2010
Abstract
Unfortunately, the stereotype of a software engineer or computer scientist is one who spends his whole day in a cubicle programming. Other aspects of software engineering, such as holding meetings with the customer and users to gather requirements, documenting requirements, design, and testing are not talked about. Many middle and high school students believe this stereotype and become disinterested in a prospective career in software engineering. As a result, we developed a game prototype to teach software engineering basic concepts to middle and high school students. Our game allows a student to explore the various phases of the software life cycle, which are requirements, design, implementation, testing, and maintenance. The waterfall software life cycle was practiced while developing this game, and every student in the Information Visualization course participated equally in the development of the game. In addition, visualization techniques were used to develop this game.
Publication Title
2010 IEEE Frontiers in Education Conference (FIE)
Repository Citation
Rusu, Adrian; Russell, Robert; Robinson, John; and Rusu, Amalia, "Learning Software Engineering Basic Concepts using a Five-Phase Game" (2010). Engineering Faculty Publications. 226.
https://digitalcommons.fairfield.edu/engineering-facultypubs/226
Published Citation
Rusu, Adrian, Robert Russell, John Robinson, and Amalia Rusu. "Learning software engineering basic concepts using a five-phase game." In 2010 IEEE Frontiers in Education Conference (FIE), pp. S2D-1-S2D-6. IEEE, 2010. DOI: 10.1109/FIE.2010.5673327
DOI
10.1109/FIE.2010.5673327
Peer Reviewed
Comments
Copyright 2010 IEEE
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