Title

Learning Software Engineering Basic Concepts using a Five-Phase Game

Document Type

Conference Proceeding

Publication Date

2010

Abstract

Unfortunately, the stereotype of a software engineer or computer scientist is one who spends his whole day in a cubicle programming. Other aspects of software engineering, such as holding meetings with the customer and users to gather requirements, documenting requirements, design, and testing are not talked about. Many middle and high school students believe this stereotype and become disinterested in a prospective career in software engineering. As a result, we developed a game prototype to teach software engineering basic concepts to middle and high school students. Our game allows a student to explore the various phases of the software life cycle, which are requirements, design, implementation, testing, and maintenance. The waterfall software life cycle was practiced while developing this game, and every student in the Information Visualization course participated equally in the development of the game. In addition, visualization techniques were used to develop this game.

Comments

Copyright 2010 IEEE

A link to full text has been provided for authorized subscribers.

Publication Title

2010 IEEE Frontiers in Education Conference (FIE)

Published Citation

Rusu, Adrian, Robert Russell, John Robinson, and Amalia Rusu. "Learning software engineering basic concepts using a five-phase game." In 2010 IEEE Frontiers in Education Conference (FIE), pp. S2D-1-S2D-6. IEEE, 2010. DOI: 10.1109/FIE.2010.5673327

DOI

10.1109/FIE.2010.5673327

Peer Reviewed

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